Creating music for games is a very different skill to scoring for film, and we understand this. You need music and audio that is reactive to player actions and capable of transitioning seamlessly as the action evolves. You need looped elements that can be added and subtracted to the current soundscape according to random events, and these elements need to fit with the overall mood of the score / soundscape at that time.
Depending on the nature of your game you might need something that sounds cinematic, ultra modern, or anything in between. You’ll need different musical assets such as menu screen music, level select music, music for success or failure of tasks etc.
We believe that with the perfect game score, the player shouldn’t even be aware of the randomisations and transitions going on under the hood as the action evolves.
Because scoring for games requires a different skill set, we have a dedicated team of game composers who have a deep understanding and love of gaming, and come from a background of working with games, and game developers and publishers such as EA Games, Sumo & Splash Damage.
We find a good way of working is to arrange an initial meeting between your team and one of our dedicated game music composers (either in person or remotely) so we can get to know you a bit, get a good understanding for the vision you have for you game, the role you want music to play and the stylistic direction of the music you have in mind. Our composer will also be able to give you informed suggestions on style drawing on his deep understanding of creating music for games.
After the initial meeting, our composer will then create some musical sketches and themes for you to critique. Once you are happy with these, music creation will begin in earnest. Just let us know what musical assets are needed and our dedicated composer will do the rest.
If you’d like to discuss how we can help you out on your next project, please get in contact with us via our contact form. We’d love to hear from you.